![]() Note that items can become legendary with repeated use in addition to being able to be crafted that way. However if they are holding a non-weapon item when given an attack order or an enemy is spotted with "Defend Gnomes" active they will not equip a regular weapon and instead jump right into the fight. The exact mechanic remains hidden but Gnomes understand this tiered system and when drafted will use the best weapon and armor available, if the uniform assigned to them allows for it. rocks, is fairly ineffective compared to even the lowest tier weapons and armours. Weapons and armours of higher quality tiers work better than their lower tier counterparts. This includes yak, alpaca, emu, honey badger and monitor lizard leather.*** The values for Wooden armor and Stone weaponry are currently unknown. ** Lead is similar to Iron but incurs penalties to Slashing and Piercing damage, and a bonus to Blunt damage. * Malachite is similar to Copper but is green in color and cannot be smelted with Tin into Bronze.Silver, Gold, Rose Gold, Platinum (these precious metals are unsuited for to combat).Yak, Badger, Monitor Lizard & Emu Leather.Ordered from worst to best, the current progression is: Metal equipment in particular increases a kingdom's Total Worth by a significant amount and this should be kept in mind when controlling Worth.Īrmor and weapons both use the same progression. The material a weapon or armor is made of directly influences its stats and also its worth the latter in turn attracts harder enemies. See the discussion page for the original e-mails. The wiki has been updated with new armor values since 0.9.6 with another e-mail correspondence from RoboB0b dated 02/03/14. ![]()
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